3dsmax Modelling (I). Using Image references
| July 19th, 2008
One interesting technique to model real things, is to use pictures of this real things as a reference and place them in our modelling software so we can do the blocking of the model based on that visual information. Here I will describe step by step how to do it using 3dsmax. Thanks to Ramón for all the help.
- Make 3 photographs from Top, Front and Left sides. Use tripod and avoid as much as posible the perspective deformation
- Use The GIMP to crop, cut and paste each of the photos in one big picture, aligning each photo and making them fit.
- Use guides to match the sides of each view and crop one image per view
- Create a square size image (512×512) and paste the cropped images in the center of the square image, then save it. The square size is important for the 3dsmax viewports to show them properly.
- Finally you have 3 square size images
Configuring 3dsmax vewports









